Cook, Serve, Delicious!

Cook, Serve, Delicious! Average ratng: 3,6/5 1383 votes

Please, describe for other players, how the games Cook, Serve, Delicious! And Cook, Serve, Delicious2! Are started and how they're played. This can be a basic description about the controls and what to do first, but can also be a strategy guide about, what players should avoid for a successful restaurant carreer. 1 Cook, Serve, Delicious! 1. Scourge bringer release date. 1 How to start the game 1.2 Game Basics 1.3 Controls.

  • Cook, Serve, Delicious! Is a deceptively easy game to learn but incredibly challenging to master as you progress through your career from owning a terrible zero star cafe into a five star world famous restaurant. Available on PC and mobile! Go to steam page Buy Plushie at Indiebox.
  • Cook, Serve, Delicious! Is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.
This article is a stub. You can help Cook, Serve, Delicious Wiki by expanding it.

This article is a stub. You can help Cook, Serve, Delicious Wiki by expanding it.

Please, describe for other players, how the games Cook, Serve, Delicious! and Cook, Serve, Delicious2! are started and how they're played. This can be a basic description about the controls and what to do first, but can also be a strategy guide about, what players should avoid for a successful restaurant carreer.

  • 1Cook, Serve, Delicious!
  • 2Cook, Serve, Delicious2!
    • 2.2Game Basics
    • 2.4Game Mechanics

How to start the game[editedit source]

Press ENTER for keyboard controls
Press A for gamepad controls

Game Basics[editedit source]

Controls[editedit source]

Read More[editedit source]

Cook, Serve, Delicious!

How to start the game[editedit source]

Press ENTER for keyboard controls
Press A for gamepad controls

Game Basics[editedit source]

In order to progress in the game the player needs to complete days (or shifts) in different restaurants. During the shift the player has to cook and serve food to the customers, refill drinks and complete related chores. Each shift lasts for approximately seven minutes. Once the shift is over, all orders (including chores) stop.

During the shift as customers arrive, their orders appear on the Prep Stations in the left part of the screen. To cook and serve food you need to select an order.

After you select the order, a recipe appears in the bottom of the screen, and a list of available ingredients and actions appears on the right. You need to select the right ingredients or actions and serve the food to the customer.

Some foods are more complex than other. Some take multiple steps. Some foods take time to cook, others are ready instantly.

As in the first game, you can serve the food that does not require additional preparation even while you are busy with another task. These orders are marked with a blue tick.

Order Ratings[editedit source]

Depending on how accurate your ingredient placement and actions are you will receive a Perfect, Average, or Bad rating. This rating is seen right after you serve the dish. If a customer gets a perfect order and also orders a drink and side dish, you will earn a Delicious rating.

Perfect and delicious orders increase your buzz, and bad orders decrease it. Perfect and delicious orders also give more experience. Bad order gives no experience.

Customers pay the full price of their order if it is not bad. Delicious orders bring in more tips.

If you miss an order and it disappears from the screen, that order is counted as bad.

Holding Stations[editedit source]

For a list of recipes and their use of holding stations see the Recipes page.

Holding Stations are found on top of the screen. They are used to prepare certain foods and hold them until you are ready to serve. Some recipes require a holding station to be served, other can be prepped or cooked at the holding station and without it.

Holding stations are also used to cook and serve side dishes.

The food in the holding stations has a recipe you need to follow. If you make a mistake while cooking it you will need to clear the station and start cooking again. There is no rating for HS dishes, and making a mistake does not ruin your perfect day.

After you get the recipe right, holding station is fully automated. Once the food is finished cooking it will be ready to serve.

The food at the holding stations decreases in freshness as the day progresses. Food's freshness is determined by a circle with six sectors. If the last sector is flashing the food is about to spoil. Once the circle is empty, the food cannot be served anymore and needs to be trashed.

Every order for the food you have in the holding station uses up one serving from the respective station (even Hamburger recipe that uses two or three meat patties will use only one from the station).

Side Dishes[editedit source]

For a list of side dishes see the Recipes page.

Side dishes are necessary to get a Delicious rating on an order. They are also used to increase customer patience.

Every side dish needs to be cooked at the holding stations. Most of them have fairly easy recipes and take some time to cook (several are ready instantly).

One side dish is served automatically with every order as long as it is ready and fresh. If there are more than one unique sides a random one will be chosen.

Every unique side dish in your holding stations also adds 15 seconds to the customer patience meter (7.5 seconds during the rush hour). You can have up to three sides on the menu which will give the customer patience a 45 second boost. That time bonus is added after the side dish is ready. Then a side dish is depleted or spoils existing orders do not loose the patience bonus.

Drinks[editedit source]

For a list of drinks see the Recipes page.

Drinks are necessary to get a Delicious rating on an order. Every drink on the menu has a hidden serving value that determines how often its refill appears. A refill occupies one Prep Station. It is possible to get multiple refills for the same drink. Drink refills are not affected by the buzz and do not receive time bonuses from side dishes.

One drink is served automatically with every order. With an active chore, a drink can still be selected to make orders Delicious.

Cook Serve Delicious Ps4

A drink is chosen randomly if more than one is on the menu.

Chores[editedit source]

For a list of chores see Chores page.

Chores, or Work Tickets, consist of tasks other than food preparation, like taking out trash, washing dishes, or trapping pests.

Most of the chores are fairly simple and require only a few keystrokes. A chore occupies one Prep Station, its timer is not affected by the buzz and does not receive time bonuses from side dishes.

A number of chores per day depends on the boosters and detractors of the foods you currently have on the menu.

Failing to do a chore or missing it results in a Sick rating which significantly decreases your buzz.

Controls[editedit source]

Game Mechanics[editedit source]

Cook Serve Delicious Free Download

Buzz[editedit source]

Buzz is the game's way of measuring how popular your restaurant is. The higher the buzz is, the more customers you get and the less patient they become.

Cook Serve Delicious Wiki

The lowest possible buzz is 0% with base customer patience of 37 seconds. Every additional 5% of buzz deducts 1.50 seconds of the customer patience, up to a minimum of 1 second at 115% buzz.

The buzz in CSD restaurant can be increased or decreased before starting the shift by using different foods with different boosters and detractors (in Classic mode) or by changing it in the menu (in Standard or Zen mode). The Stress mode always starts at 150% buzz. The buzz during the day can increase or decrease with perfect or bad orders respectively. Failing a chore also decreases the buzz. The buzz earned or lost in any mode (except Stress) by the end of a day affects the base buzz for the following day. It also raises or lowers the maximum buzz the player can set in Standard and Zen modes.

The shifts in C4H mode start with a set buzz. It can still increase or decrease during the shift based on your performance.

Rush Hour[editedit source]

There are two rush hours each shift, usually starting at 12:00pm and 6:00pm each. Each rush hour last for one in-game hour (or for one real time minute). During the rush hour new customers appear constantly, and the customer patience bonus from side dishes is halved.

Zen mode removes rush hours completely. Both CSD and C4H restaurants can be played in this mode.

Rank and Star Rating[editedit source]

Cook Serve Delicious 2 Switch Review

Modes[editedit source]

There are two major modes in the game: Cook, Serve, Delicious! and Chef For Hire. CSD mode is similar to the player's restaurant in the first game and is highly customizable, while C4H offers a variety of challenges.

CSD mode has a different objectives the player can fulfill. C4H shifts can be completed to earn medals. You can learn more about each of the modes on their respective pages.

Read More[editedit source]

Cook Serve Delicious 3 Review

Cook, Serve, Delicious!
Retrieved from ',_Serve,_Delicious?oldid=3505'
(Redirected from Cook, Serve, Delicious)
Cook, Serve, Delicious!
Developer(s)Vertigo Gaming
Publisher(s)Vertigo Gaming
Director(s)David Galindo
Artist(s)Sarah Gross
Composer(s)Johnathan Geer
EngineGameMaker Studio
Platform(s)Windows, Mac, iOS, Android
  • WW: October 5, 2012
  • WW: December 16, 2012
Mode(s)Single-player, local cooperative

Cook, Serve, Delicious! is a restaurant simulation game released in 2012, developed and published by Vertigo Gaming for Windows. The game was released on October 5, 2012 for PC, and for Steam after a period on Steam Greenlight on October 8, 2013. The game was later ported to Mac, iOS and Android. Its sequel, Cook, Serve, Delicious! 2, was released on September 13 2017,[2] and its second sequel, Cook, Serve, Delicious! 3, was released on October 14 2020.[3]


Cook, Serve Delicious! was designed and produced by Vertigo Gaming in October 2012. It was developed by David Galindo, with art from Sara Gross and music from Johnathan Geer.[4]

Cook, Serve, Delicious! was inspired by the PlayStation game Ore no Ryouri, which was released in Japan in 1999; Galindo had obtained a demo for the game through a gaming magazine and was intrigued by the approach and rush of the game, and inspired him to create a free fan-made game in 2004, using hand-drawn graphics.[4] While the game was popular, and he wanted to make a sequel, he had not sufficient funds to put into its development for it until after he had some success in releasing The Oil Blue, his first attempt at a full game.[4]

Work started on Cook, Serve Delicious! around March 2012, with plan to release in mid-2012 as to hit during the mid-year lull of major releases. As Galindo was not a programmer, he used GameMaker Studio 8.1, which at the time was in beta development for creating Microsoft Windows releases and later would be expanded to include macOS and iOS support later; he wanted to get the game released for Windows first and then release other versions once the full GameMaker Studio version was out.[4]

Downloadable content was released for the game, with the name: Cook, Serve, Delicious: Extra Crispy Edition,[5] which added ten new foods to be placed on the menu, new music tracks, controller support and support for local cooperative gameplay.


During a game of Cook, Serve, Delicious! With customers waiting for eight meals being created simultaneously.

Cook, Serve, Delicious! centers on an old, worn down restaurant in need of repair. The tower building in which the restaurant is included has had its business drop, but has tasked the player with changing that fortune. The player is given money, and a choice of twenty foods to place on the menu, but the player can increase this amount by purchasing new equipment for the kitchen with profit made from selling food to customers. Customers will ask for a variety of food and drink, as well as sauces, additions and toppings.[6]

Cook Serve Delicious 3


Each day in-game has the player cooking food for a steady stream of customers. The player has up to 8 cooking stations to cook food simultaneously; known in-game as 'prep stations'. Prepping food requires the player to navigate to the customer's order at the given prep station, and then following specific steps to complete it, given as keyboard game controller button prompts. Many orders can be customized by the customer (such as toppings on a hamburger) and the player must make sure these requests are applied correctly. Some meals require cooking time, during which the player can work to complete other orders. The game's interface shows the player how much time is left on cooking, so that they can attempt to finish the order correctly once the cooking is properly completed. The interface also shows the patience of the customers, as if they do not receive their order in time, they will walk away. A completed meal is graded by how well it was cooked - missing steps or ingredients, adding wrong ingredients, or not cooking it properly can lead to lower grades and a lower income for the day. The day cycle includes rush hours at lunch and dinner, prompting more customers to come in during those times. Alongside cooking, the player has to complete chores to keep the restaurant sanitary, such as washing dishes, throwing out the garbage, and flushing the lavatory, each following a similar approach to complete as cooking food.

Between days, the player can adjust their menu, buying new recipes, equipment or decorations with money earned. Recipe changes are necessary to keep customers coming, as serving too many fattening or boring foods at the same time will turn customers away, while serving the same foods day-in and day-out will cause them to become stale and less attractive to customers.[7][8]


Reception of the game has been mixed to high. Hooked games gave the game a 7.4/10 rating, commenting that the game is 'surprisingly difficult at times', and that it 'has a lot of charm', but also called the game 'repetitive'.[9] Touch Arcade gave the game 4.5 stars,[10] when rating the iPad version, but did not think the simplified controls made the game better. The Stereogram was very positive about the game, saying it was 'much, much more than the sum of its parts.'[11]

148 apps reviewed the app version saying that the game took 'the best elements of every restaurant simulation game' and was 'one of the most enjoyable and addictive games [they've] ever played.'[12] They also praised the game's soundtrack and gameplay 'The ultra-smooth touch controls make Cook, Serve, Delicious a joy to play.'[12]


Vertigo Gaming announced that a sequel to the game, entitled Cook, Serve, Delicious! 2 was to be released on August 24, 2017.[2] The game has also been announced for release on Mac, Linux, and PlayStation 4. The game was delayed, and eventually released on September 13, 2017. Cook, Serve, Delicious! 2 boasted over 180 food types, in comparison to the original's 30, with food being split into entrées, side dishes and drinks. It has also added improved graphics, as well as the ability to customise the restaurant's aesthetics.[citation needed]

Cook, Serve, Delicious! 3 was announced in August 2019 with planned early access release in January 2020. The game is planned for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch. The game fully released on October 14, 2020. [3] The sequel is more story-driven than the previous games, taking place in an apocalyptic future, with the player a human chef aboard a food truck manned by robotic assistants, competing in a national food truck championship. Reflecting this, the game eliminates the chores of running the restaurant, while the player must be ready to serve numerous dishes when they arrive at each stop along the route.[13]

Cook Serve Delicious 3 Review


  1. ^'Cook, Serve, Delicious! Releases'. Giant Bomb. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  2. ^ ab'The Mouth Watering Cook Serve Delicious 2 Gets a release date'. Euro Gamer. June 22, 2016. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  3. ^ ab'Cook, Serve, Delicious! 3?! on Steam'. Retrieved 2020-11-07.
  4. ^ abcdGalindo, David (March 6, 2013). 'How much do indie PC devs make, anyways? (Part IV)'. Gamasutra. Archived from the original on October 23, 2017. Retrieved October 22, 2017.
  5. ^'Bundletars - Cook, Serve, Delicious!'. Bundlestars. Retrieved October 21, 2017.
  6. ^'Cook, Serve, Delicious! Yoyo Games'. YoYo Games. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  7. ^'Game Review - Cook, Serve, Delicious!'. Game Maker Blog. Archived from the original on December 11, 2017. Retrieved October 20, 2017.
  8. ^'Impressions: Cook, Serve, Delicious!'. Rock, Paper, Shotgun. Archived from the original on September 29, 2017. Retrieved October 20, 2017.
  9. ^'Cook, Serve, Delicious! review'. Hooked Gamers. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  10. ^'Cook, Serve, Delicious for iPad review'. Touch Arcade. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  11. ^'Cook, Serve, Delicious! Review'. The Stereogram. Archived from the original on October 21, 2017. Retrieved October 21, 2017.
  12. ^ ab'Cook, Serve Delicious! Review'. 148apps. January 14, 2014. Archived from the original on December 27, 2017. Retrieved December 27, 2017.
  13. ^Fahey, Mike (August 6, 2019). 'Cook, Serve, Delicious 3 Takes The Intense Restaurant Sim On The Road'. Kotaku. Retrieved August 6, 2019.

External links[edit]

Retrieved from ',_Serve,_Delicious!&oldid=987822554'
Comments are closed.