Magicka 2

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Magicka 2 Average ratng: 3,7/5 6222 votes
Magicka 2
Developer(s)Pieces Interactive
Publisher(s)Paradox Interactive
SeriesMagicka
Platform(s)Microsoft Windows, PlayStation 4, Linux, OS X
ReleaseMicrosoft Windows, PlayStation 4
May 26, 2015
OS X
November 17, 2015
Linux
Q3/Q4 2015[1]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Magicka 2 is an action-adventure video game, the sequel to Magicka, for Microsoft Windows, Mac OS X, Linux and PlayStation 4. Players ascend from the ruins of Aldrheim to experience a MidgĴrd almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others. Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. New to the franchise are Artifacts, which act as different switches.

About This Content Introducing the Magicka 2: Ice, Death and Fury! The most overpowered and irresponsible wizards known to fantasy are back! In this second DLC for Magicka 2 you will experience more spells, outfits, missions, enemies and co-op fun then you can wave a wand at! Magicka 2 PlayStation 4. Linux Macintosh PC. Log In to add custom notes to this or any other game. Notify me about new: Guides. The world's most irreverent co-op action adventure returns!

Magicka 2 is an action-adventure video game, the sequel to Magicka,[2] for Microsoft Windows, Mac OS X, Linux and PlayStation 4. It was released on May 26, 2015[3] and was announced at Sony's E3 2014 media briefing with a trailer.[2] Instead of being developed by Arrowhead Game Studios, the title was developed by Pieces Interactive[4] alongside the publisher Paradox Interactive.

Plot[edit]

Opening[edit]

The opening of Magicka 2 starts with a backstory, how 1 through 4 wizards from the Order of Magick saved Midgard from certain doom multiple times (the story of Magicka). Due to this success, the Order of Magick decided to expand by founding multiple wizard schools all over Midgard. However, conflict between the schools grew, eventually sparking the Wizard Wars. The aftermath of the wars resulted in many wizards decimated, and those who survived tread the shadows of their former glory. Without wizards destroying the human's way of life, the Golden Age of Man has begun. During this period of calmness, a seer named Nostrir the Soothslayer has prophesied that a child, infused with magick from the magickal residue caused by the Wizard Wars, was born somewhere in Midgard. This very child, once of age, will lead Midgard into a better place, free of suffering. However, the prophesy also told that an opposing force would seek to prevent the child from realizing her power. Vlad, back from his multi-decade vacation, returns to Aldrheim only to find the castle in ruins. Hearing Nostrir's prophesy, Vlad decides to guide 1 through 4 wizards from the ruins of Aldrheim to save the prophesied child.

Main Story[edit]

After being treated to a brief tutorial the 1-4 players are instructed by Vlad to find the seer Nostrir and set out towards Crystal Bay, where Nostrir resides. On the way, the player passes through a group of humans celebrating a festival called “Interdependence Day”. The festival grounds are attacked by goblins which the player defeats.

After arriving in Crystal Bay, Vlad informs the players of Nostrirs last known residence. The wizards make their way towards Nostrirs house while fighting of hordes of Goblins and vicious, man-eating crabs. When the wizards arrive at Nostrirs house it is discovered that a group of goblins and orcs are also searching for him but that he no longer resides in his house. After defeating the leaders of the orc and goblin raid, Vlad appears and instructs the wizards to search the caves beneath Crystal Bay for Nostrir.

Venturing through the caves the players discover an underground fortress where Nostrir now resides. After defeating a giant horde of enemy crabs the wizards are allowed entrance and meets Nostrir. Vlad teleports in and asks him where the prophesied child may be found, Nostrir reveals that the child was born in the Vanir higherlands in the clan of chieftess Frida. Before Nostrir can fully reveal who the child is, however, a giant claw appears from a nearby underground lake and pulls him in. Vlad tells the players to venture north into the Vanir Higerlands anyway and find the child.

Continuing to venture through the caves the wizards encounter the Beastkin, a group of aggressive, vegan half human- half animal creatures, and has to fight through them to reach the Higherlands. After exiting through a passageway that leads to the Higherlands the wizards discover a massive army of orcs and goblins presumably heading north to stop the child from realising its power. The wizards make haste having to fight through beastkin, orcs and goblins alike. The wizards then reach a bridge leading into the Vanir’s territory, a group of beastkin demand entry into the land as their lands are being destroyed by elves and humans. The Vanir deny them entry and in the ensuing fight the wizards emerge victorious. After finding the chieftess Frida Vlad mediates between the Vanir, who wants to kill the wizards for killing their bridge keepers in the aforementioned fight, and the wizards who wish to find the child.Frida realises that the prophesied child may be her own daughter, Lok.

The wizards continue to head north towards the Vanir village where Lok resides, arriving at the same time as the orcs, under the leadership of the warlady Khan IV the first, and the goblins under the leadership of the shaman Metexas. The wizards manage to defeat warlady Khan with their magic causing the orcs to scatter. After the battle Lok’s mentor, Elin, wants to kill the wizards, citing the fact wizards can never be trusted and cause more harm than good. Lok refuses and instead traps the wizards inside a magical crystal ball, also trapping the nearby Metexas in the process.

After being trapped inside the crystal ball Metexas berates the wizards for trusting in Vlad and Nostrir and presents an alternative version of the prophecy where it is the child who endangers the world with her powers. This prophecy is the reason for the orcs and goblins unifying, as they wished to stop the child before it causes to much damage.

One year after being imprisoned the wizards and Metexas are freed by Vlad, who briefs them on what has happened during their year of imprisonment where it appears Metexas’ predictions are coming true as the Vanir have since pushed southwards under Lok’s leadership and have united humans, elves and dwarves in an alliance under the Vanir. A disgruntled Metexas teleports away and Vlad tasks the wizards with stopping Lok before it’s too late.

The wizards then head through the forest towards castle Vanirhall, Lok’s base of operations built atop the ruins of Aldrheim. After encountering a group of elves Vlad teleports in front of the wizards to give them another briefing, accidentally blowing their cover and leading to the wizards having to fight their way to Vanirhall.

After arriving to Vanirhall the wizards defeat most of the castles guards before encountering Elin, whom they defeat. The wizards confront Lok, who is initially excited to see them thinking they are still mostly harmless. After sensing that the wizards have killed Elin, she attacks them using a golem she has constructed with her magic. The wizards managed to incapacitate the golem by destroying its magical power reserves and Vlad then appears and uses his magic to trap Lok. After looking around the castle Vlad states that it would make a good new magic school and then teleports away after declaring himself the headmaster. The wizards celebrate their victory before the golem initiates a self-destruct sequence, the screen promptly cuts to black.

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 69/100[5]
PS4: 72/100[6]
Review scores
PublicationScore
Destructoid5.5/10[13]
Game Informer7.25/10[12]
GameSpot7/10[8]
GamesTM6/10[10]
IGN7.7/10[7]
PC Gamer (US)79/100[11]
VideoGamer.com7/10[9]
GamesBeat55/100[14]
Hardcore Gamer4/5[15]
PCGamesN6/10[16]
Slant Magazine[17]

Magicka 2 received mixed reviews from critics upon release. On Metacritic, the game holds score of 69/100 for the PC version based on 37 reviews,[5] and 72/100 based on 18 reviews for the PlayStation 4 version.[6]

IGN awarded the game a score of 7.7 out of 10, saying 'Though it may occasionally test your patience, Magicka 2's charm and depth make it a really fun co-op experience'.[7]PCGamesN awarded it 6 out of 10, saying ' At the moment it’s functional, sometimes fun, but only something that should really be considered if you’ve got three chums who are guaranteed to play with you.'.[16]GameSpot awarded it 7 out of 10, saying 'Put Magicka 2 next to its 2011 predecessor and you’ve got a before-and-after comparison straight out of a weight-loss advertising campaign.'[8] WGRank 6.2 out of 10 based on Good points: Skill based magic - co-operative - good combat system and Bad points: Some bug need to solve - difficult to point when doing solo.[18]

References[edit]

  1. ^'Magicka 2 on Steam'. Store.steampowered.com. Retrieved 10 May 2015.
  2. ^ abKubba, Sinan (9 June 2014). 'Magicka 2 hiring wizards on PlayStation 4 [update: PC too]'. Joystiq. Retrieved 16 January 2015.
  3. ^McElroy, Justin (4 March 2015). 'Magicka 2 meets Game of Thrones in release date reveal'. Polygon. Retrieved 6 March 2015.
  4. ^'Magicka 2 - PlayStation 4'. IGN.com. Retrieved 2016-06-16.
  5. ^ ab'Magicka 2 for PC Reviews'. Metacritic. Retrieved 18 December 2017.
  6. ^ ab'Magicka 2 for PlayStation 4 Reviews'. Metacritic. Retrieved 18 December 2017.
  7. ^ ab'Magicka 2 Review - IGN'. Uk.ign.com. 2015-05-28. Retrieved 2016-06-16.
  8. ^ abTodd, Brett (2015-05-29). 'Magicka 2 Review'. GameSpot. Retrieved 2016-06-16.
  9. ^Orry, Tom (29 May 2015). 'Magicka 2 Review'. VideoGamer.com. Retrieved 18 December 2017.
  10. ^'Magicka 2 review'. GamesTM. Retrieved 18 December 2017.
  11. ^Birnbaum, Ian (27 May 2015). 'Magicka 2 review'. PC Gamer. Retrieved 18 December 2017.
  12. ^Tack, Daniel (2 June 2015). 'Friendly Fire Fulminations - Magicka 2 - PC'. Game Informer. Retrieved 18 December 2017.
  13. ^Hansen, Steven (27 May 2015). 'Review: Magicka 2'. Destructoid. Retrieved 18 December 2017.
  14. ^Henningsen, Jay (28 May 2015). 'Magicka 2 fizzles with repetitive and frustrating gameplay'. VentureBeat. Retrieved 18 December 2017.
  15. ^Whittaker, Matt (26 May 2015). 'Review: Magicka 2'. Hardcore Gamer. Retrieved 18 December 2017.
  16. ^ abFraser Brown. 'Magicka 2 PC review'. PCGamesN.com. Retrieved 2016-06-16.
  17. ^Riccio, Aaron (9 June 2015). 'Magicka 2'. Slant Magazine. Retrieved 18 December 2017.
  18. ^'Magicka 2 Review & Ranking'. WGRank.com. Retrieved 2016-06-16.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Magicka_2&oldid=993306372'

The key gameplay concept in Magicka is the ability to combine various elements to produce a variety of magic-based solutions applicable to destroying enemies and Monsters (and sometimes friends and NPCs too). These elements have certain rules that restrict which ones can be used with each other, as well as rules governing the end result of any particular combination of elements. There are eight primary elements that can be summoned at any time using the proper key. Three additional elements, beyond the primary eight, can also be formed by combining Water with either Cold, Fire or Arcane. Combining Water with Cold results in an Ice element, Water with Fire results in a Steam element, and Water with Arcane results in a poison element.

  • 1Overview
    • 1.1Sub-Elements

Overview[editedit source]

Certain combinations can be used with devastating effects against enemies (or allies, if you prefer). Conjuring a set of elements in a set order may enable the player to cast a Magick. When using a gamepad instead of keyboard, the right thumbstick is used to charge elements. For more detail on each element see Elements/Details.

ElementTypeDescriptionOppositesDefault Key
- WaterSprayWets, knockback, very low damage - LightningQ
- LightningLightningDouble damage vs. wet and armored

targets, piercing, jumps to nearby units

- Earth, - WaterA
- LifeBeamLocks on, healing, behaves like arcane

against undead targets

- ArcaneW
- ArcaneBeamLocks on, explosive, behaves like life

against undead targets

- LifeS
- ShieldShieldProtective Shield, can be boosted - ShieldE
- EarthProjectileHigh damage, knockdown,

deals physical damage

- LightningD
- ColdSprayChills, freezes wet targets - FireR
- FireSprayDamage over time, causes panic - ColdF

Sub-Elements[editedit source]

ElementCombinationTypeDescriptionOppositeDefault Key
- SteamSprayWets, very low damageQF
- IceProjectileMultiple shards, piercingQR
- PoisonSprayPoisons, Damage over timeQS

Poison[editedit source]

In the original game, poison is a pseudo-element and a special case in that while wizards cannot normally use poison as an element; this element is actually not 'unused' and several enemies have poison attacks. Poison attacks poison anyone hit (resulting in the poisoned status effect), slowing them and dealing small damage over time. The Bugs from the Bug Staff, poison spray from the Scythe of Malevolence, attacks from the Rogue's Crossbow, and attacks with the Cursed Blade and Morgul Blade all do poison damage (and can be used to make Poison Elementals with the Summon Elemental Magick). Elementally speaking, poison is weak to life as demonstrated by Poison Elementals.

MagickaMagicka

The sequel Magicka 2 originally did not feature any sub-elements in that the icons did not exist (though it can still be conjured by casting the respective elements, taking up two slots). An update to the game brought these two element icons into the game as well as poison. Mimpi dreams - mars dlc download free download.

Exceptions/workarounds[editedit source]

It's impossible to simultaneously cast Steam and Ice because adding a Fire element will change Ice to Water before it will change Water to Steam, and adding a Cold element will change Steam to Water before it will change Water to Ice. In other words, if you have [Ice + Water ], adding a Fire element will change the Ice to Water, not the Water to Steam. Conversely, if you have [Steam + Water ], adding a Cold element will change the Steam to Water, not the Water to Ice.(The only possible way to make Steam and Ice coexist is by double enchanting, which means enchant one element to a weapon enchanted with another one.)

Magicka 2 Spell Combos

However, it is possible to add lightning to water , if you cast ++ or ++. This is because the fire turns the ice into water and the lightning is still there.

Magicka 2 Dlc

Element Interaction[editedit source]

The elements in Magicka can be divided into different types based on how they influence the result of a spell. Each element type has a priority that determines the final type of spell that will be cast. For example, if the player casts an arcane element and a water element, the result will have the explosive beam properties of the Arcane element and the soaking effect of water. The result will not be a spray of water imbued with the arcane element, because the Arcane property has precedence over water. Note that while both Earth and Ice are projectiles (Earth firing a single projectile and Ice firing a barrage of ice shards), Earth has precedence over Ice; combining the two will result in the single projectile.

Magicka 2 Multiplayer

Retrieved from 'https://magicka.fandom.com/wiki/Elements?oldid=15049'
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