|Developer(s)||Planetary Annihilation Inc, Uber Entertainment (prior to August 18, 2018)|
|Publisher(s)||Planetary Annihilation Inc|
|Platform(s)||Microsoft Windows, OS X, Linux|
|Release||September 5, 2014|
Planetary Annihilation is a real-time strategyPC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. A stand-alone expansion, Planetary Annihilation: Titans was released in 2015.
Planetary Annihilation and Planetary Annihilation: Titans are now developed and published by a new company, Planetary Annihilation Inc.
Get it now on Steam! Planetary Annihilation just got TITANIC! We're announcing and launching the next chapter in the. PA is our labour of love so we hope you’ll nominate Planetary Annihilation: TITANS for the Steam Labour of Love Award TITANS 1v1 Ranked Season 9 Oct 21, 2020 / Posted By PA / Updated Oct 23, 2020.
In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy matches with potentially 40-players. However, at release 40-player matches were not yet available.Planetary Annihilation features a planet-based map system with different types of planets and asteroid like moons. Players will be able to conquer other planets and even entire systems on maps said to include 'hundreds of worlds', through the Galactic War. These planets are dynamic in that they can be 'annihilated' using other planets or catalysts, a major focus for Uber Entertainment. The game's creators stated that Planetary Annihilation will resemble something of the 1997 real-time strategy Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. In development updates, Mavor has commented that 'a million' in-game units is a design goal of the development team. The player(s) lose when their last commander is destroyed.
Jon Mavor wrote the graphics engine for Total Annihilation. He was also the lead programmer on Supreme Commander. The game's art style was designed by Steve Thompson, who previously worked on the art for Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, did the narrations for Planetary Annihilation as well.
According to Mavor, while game visualization began in May 2012, three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into PlayFab, Uber Entertainment's back-end server network.
- TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game, 21 new units and new features. Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
- Official Planetary Annihilation Discord! 6,235 members.
- Let me Know if you want to see more Planetary Annihilation Discord: Twitch Account: Don.
Rather than pursue investor funding, Planetary Annihilation's developer Uber Entertainment chose to use the crowdfunding site Kickstarter for their financial backing. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000. The concept video used for the pledge campaign took approximately three months to go from initial pencil-and-paper designs to final animation.
As the campaign began, pledges came in quickly, reaching $450,000 by the fifth day of the campaign. On August 22, Uber Entertainment announced the first set of 'stretch goals' for the Kickstarter campaign, that is, additional features for the game that would be included or 'unlocked' by exceeding the funding goal. As the campaign progressed, additional goals were revealed, with the goals eventually including naval units and water planets at $1.1 million, gas giants and orbiting platforms at $1.3 million, lava and metal planets at $1.5 million, a 'Galactic War' feature at $1.8 million, a full orchestral score at $2 million, and a behind-the-scenes documentary if the pledges should surpass $2.1 million.
By the fifteenth day of the Kickstarter campaign, Planetary Annihilation reached its funding goal of $900,000, and by the campaign's conclusion on September 14, 2012, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. As a result, all stretch goals were achieved.
Kickstarter featured Planetary Annihilation as the 11th Kickstarter project to have raised over a million dollars, using it to highlight the successes that games had been enjoying on the site.
The Alpha was launched on June 8, 2013 for alpha-level backers, with Steam Early Access since the 13th of June, 2013.
The Beta version of the game was released on September 26, 2013, and it was later opened up to all initial Kickstarter backers on November 19, 2013. On December 6, 2013, the final release date was postponed, with the game expected 'to be feature-complete in early 2014'.
Planetary Annihilation launched on September 5, 2014 on Windows, Mac and Linux.
Planetary Annihilation: Titans, a standalone expansion of the game was released on August 18, 2015. It adds 21 units to the game, including five titan class units. It also adds multi-level terrain, a bounty mode, and an improved tutorial.
Planetary Annihilation: Titans was gifted free to original Kickstarter backers from 2012 with a 66% off upgrade discount for other owners.
A permanent 90% off discount for the upgrade to Planetary Annihilation: Titans was announced by Planetary Annihilation Inc on August 17, 2018.
Classic Planetary Annihilation was removed from sale on September 5, 2018 and continues to receive updates for existing owners.
Planetary Annihilation received a mixed reception upon release. The game was praised for its ambitious concept, but criticized for playability and overall incompleteness. Rock, Paper, Shotgun's Brendan Caldwell writes, 'Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd.'PC Gamer's Emanuel Maiberg, experiencing hard to learn gameplay unaided by proper tutorials and disrupted by technical issues, states 'I know there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.'IGN's Rob Zacny summarizes, 'A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in.'
- ^ abc'Planetary Annihilation Inc: The Future of PA and Titans'. Planetary Annihilation: Titans. 2018-08-17. Retrieved 2019-01-03.
- ^'Planetary Annihilation - A Next Generation RTS'.
- ^'Re: What's the language used in the video?'.
- ^'Change is good'. Archived from the original on 2014-05-24.
- ^'Interview with Howard Mostrom, Audio Director and Composer for Uber Entertainment, Creator of the upcoming PC title Planetary Annihilation'. Archived from the original on 2013-06-20.
- ^ abcd'Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc — Kickstarter'. Kickstarter.com. 2012-08-15. Retrieved 2012-09-02.
- ^'Planetary Annihilation Beta release date news post'. Uberent. Archived from the original on 2013-09-16. Retrieved 2013-09-13.
- ^'Planetary Annihilation interview [Updated with Kickstarter link]'. PC Gamer. Retrieved 2012-08-20.
- ^Hinkle, David (2012-08-15). 'Planetary Annihilation, a new RTS Uber wants to get Kickstarted'. Joystiq. Retrieved 2012-08-20.
- ^'Twitch.tv Interview'. Archived from the original on 2012-11-09. Retrieved 2012-10-31.
- ^Pikover, James. 'Everything you need to know about Planetary Annihilation, before it completes funding'. Venturebeat. Retrieved 2012-09-11.
- ^'The PA Report - When $900,000 isn't much money: the story of Planetary Annihilation's Kickstarter'. Penny-arcade.com. Archived from the original on 2012-09-02. Retrieved 2012-09-02.CS1 maint: BOT: original-url status unknown (link)
- ^'Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc :: Kicktraq'. Kicktraq.com. 2012-08-15. Retrieved 2012-09-14.
- ^'The Year of the Game » The Kickstarter Blog — Kickstarter'. Kickstarter.com. 2012-09-06. Retrieved 2012-09-14.
- ^Jon (2013-06-08). 'Mavor's Rants: Annihilation alpha launched!'. Mavorsrants.com. Archived from the original on 2013-12-03. Retrieved 2013-06-14.
- ^'Planetary Annihilation on Steam'. Store.steampowered.com. Retrieved 2013-06-14.
- ^Nicholson, Brad (2013-09-26). 'Beta Begins Now'. Uber Entertainment. Archived from the original on 2013-10-02. Retrieved 2013-10-01.
- ^Nicholson, Brad (2013-11-19). 'You're In! Come Smash Some Planets With Us, Backers!'. Uber Entertainment. Archived from the original on 2013-11-23. Retrieved 2013-11-23.
- ^Nicholson, Brad (2013-12-06). 'Planetary Annihilation Now Coming When It's Done'. Uber Entertainment. Archived from the original on 2013-12-08. Retrieved 2013-12-07.
- ^'Archived copy'. Archived from the original on 2014-09-07. Retrieved 2014-09-07.CS1 maint: archived copy as title (link)
- ^Yin-Poole, Wesley (August 18, 2015). 'Planetary Annihilation: Titans announced, released'. Eurogamer. Gamer Network. Retrieved August 18, 2015.
- ^'Update 116: Planetary Annihilation: TITANS have arrived! · Planetary Annihilation - A Next Generation RTS'. Kickstarter. Retrieved 2019-01-03.
- ^'Planetary Annihilation :: Planetary Annihilation: TITANS is available now!'. steamcommunity.com. 2015-08-18. Retrieved 2019-01-03.
- ^'planetaryannihilation.com - The Future of PA and Titans'. Planetary Annihilation: Titans. 2018-09-05. Retrieved 2019-01-03.
- ^Smith, Quintin (16 September 2014). 'Planetary Annihilation review'. Eurogamer. Retrieved 2 October 2014.
- ^ abZacny, Rob (September 5, 2014). 'Planetary Annihilation Review - Worlds Apart'. IGN. Retrieved September 26, 2014.
- ^'Planetary Annihilation review Rock, Paper, Shotgun'. Retrieved 2015-12-17.
- ^'Planetary Annihilation review'. PC Gamer. Retrieved 2015-12-17.
- 1About Planetary Annihilation Titans
Planetary Annihilation is now developed by Planetary Annihilation Inc.
Planetary Annihilation Titans is a standalone expansion to Classic Planetary Annihilation. Both are self published indie games.
As a standalone expansion you do not need classic PA. Titans owners can join and host classic PA games.
Most multiplayer and 1v1 ladder ranked players have moved to Titans.
About Planetary Annihilation Inc
Planetary Annihilation Inc is a new company with a team comprised of original PA developers and long-time community contributors focused on making PA into the best game that it can be, one ready to take full advantage of the many changes in technology since development started back in 2012.
Upgrade from Classic PA
Titans is free for the original 44,000+ Kickstarter backers of classic PA from September 2012 and is 90% off (US$3.99) for all other classic PA owners.
Both games share the same engine and continue to receive updates: https://wiki.palobby.com/wiki/Planetary_Annihilation_Timeline
Another update to both games is due soon.
Content / Modding
Titans adds new units and experimentals or super units that were not part of the original Kickstarter pitch and were specifically excluded from classic PA.
Titans Overview: https://exodusesports.com/article/planetary-annihilation-titans/
PA has an active modding community including the community developed Legion Expansion faction mod for Titans: https://exodusesports.com/article/legion-expansion-community-faction-mod/
The full unit database including Legion Expansion is available here: https://palobby.com/units/ and a list of community mods is available here: https://palobby.com/community-mods/
Learning To Play
Replaced by: https://planetaryannihilation.com/guides/learning-to-play-planetary-annihilation/
Like any RTS there is a learning curve.
Try the following to ramp up quickly:
- read the in-game player guide
- play the game tutorial
- read the community guides: https://exodusesports.com/guides/
- explore units using sandbox mode, the sandbox organiser mod and the unit database: https://palobby.com/units/
- review every game you play using chronocam at the end of your game
- watch replays (with caps lock on to see orders) including the top 10 gold, platinum and uber players (gold will be easier to emulate if you are new)
- watch videos
- practice against the AI in skirmish mode (your goal is to win games with two Absurd AI players consistently)
- practice against different Queller AI Uber personalities: https://exodusesports.com/guides/improving-planetary-annihilation-ai/
- work your way up the Skills Pyramid: https://exodusesports.com/guides/the-planetary-annihilation-pyramid/
- have fun even if you're losing (it takes time to learn)
Tips for spherical planets:
- disable pole lock and use align to north pole (default keybind: n)
- learn to use middle mouse to grab and alt middle mouse to rotate
You will get used to playing on spherical planets. Once you do it's hard to go back to flat maps.
To support the new units, unit wreckage and multi-level terrain the minimum specs for Titans have increased to 8GB RAM (12GB or more preferred) with a quad core processor. Ideally you want dedicated graphics with at least 1GB VRAM.
The minimum specs of OpenGL 3.2+ and Shader 3.0 are supported by all modern GPUs. Euro truck simulator 2 - fh tuning pack download free.
There is no unit cap by design so the limit is the hardware.
You can read about sim performance, time dilation and RAM usage here: https://wiki.palobby.com/wiki/Planetary_Annihilation_Server_Sim_Performance_/_Time_Dilation_/_RAM_Usage
Out of date drivers and software that conflicts with OpenGL or network connections are the top causes of issues.
To play online you need at least 1 Mbit/s or faster reliable broadband internet connection. Avoid Wi-Fi if possible.
Like all applications, an SSD will dramatically improve startup and loading times.
No DRM / Offline
There is no DRM.
With reasonable specs you can play offline using a local server and without an internet connection.
LAN Games / Dedicated Servers
With great specs you can host multiplayer LAN games in offline mode using a single copy of PA.
If you have good internet upload and download speeds you can host multiplayer games over the internet in online or offline mode.
You can also host private or public dedicated servers: https://wiki.palobby.com/wiki/Planetary_Annihilation_Custom_/_Dedicated_/_LAN_/_Local_Servers
No Micro Payments / No Pay To Win
There are no micro payments and no pay to win.
The armory contains cosmetic commander skins from the original Kickstarter tiers and high level backers.
Human Resources Kickstarter and Negativity
Adventures of megara: antigone and the living toys. There is a lot of misinformation usually posted by a small vocal minority upset that they did not receive Titans for free.
Classic PA had a rough launch in September 2014 followed by a cancelled Kickstarter for Human Resources which was based on the same engine: https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/
Misunderstanding, bad timing and miscommunication about ongoing development of classic PA after the 1.0 release did not help.
The Human Resources Kickstarter was cancelled slowing down engine development. All the innovation required for the art heavy Human Resources would have flowed back into Planetary Annihilation.
Development of classic PA continued with a much smaller team delivering the remaining planned features of classic PA over the next year.
Read the timeline for more info: https://wiki.palobby.com/wiki/Planetary_Annihilation_Timeline
Original Uber Entertainment Planetary Annihilation Team (2014)
Planetary Annihilation is a cross platform client / server networked OpenGL application with a new engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.
Planetary Annihilation: Titans Download Free
Game AI Pro (early approaches to tech used in Planetary Annihilation):
Planetary Annihilation: Titans Download
- 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
- 30. Using Neural Networks to Control Agent Threat Response (Michael Robbins)
GDC 2012 Off The Beaten Path (early approaches to tech used in Planetary Annihilation):
Planetary Annihilation: Titans
- 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins)