Buy The Escapists 2 - Big Top Breakout as a Steam Key.
SEASON PASS HOLDERS: THIS CONTENT IS PART OF THE SEASON PASS!
Roll up! Roll up! Step right up and attempt to escape the most entertaining inmate compound yet! Big Top Breakout features all the bells, whistles and squirty flowers you’d expect from lifetime imprisonment in the circus. Serving your time as a clown in the travelling circus, you have to earn your keep by lion taming, face painting and making balloon animals, whilst making sure you show up for Show Time to perform for the paying circus attendees.
This wacky prison setting comes with new items to find, craft and use in order to formulate your greatest escape yet. Will you fire your way to freedom, or will you end up with custard pie all over your face and under the rule of the Strongmen and their vicious guard poodles for the rest of your days? There’s only one way to find out – stop clowning around and load up Big Top Breakout!
Big Top Breakout is available separately, or as part of the Season Pass.
Big Top Breakout is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.
Cheapest price for The Escapists 2 - Big Top Breakout on Xbox One in all regions, updated daily. Set a target price and we'll notify you when it drops below! The Escapists 2 which is developed by Mouldy Toof Studios and published by Team17 digital. The game has been quite a hit and has finally scratched the prison breakout itch after years of the mediocre titles. Now The Escapists 2 DLC Big Top Breakout is out now and you can check out the details here. There’s only one way to find out – stop clowning around and load up Big Top Breakout! Big Top Breakout is available separately, or as part of the Season Pass. 1-4 players Network Players 2-4 - Full game requires PlayStation®Plus membership to access online multiplayer 2MB minimum save size DUALSHOCK®4 Vibration Function Remote Play Supported. Below are the minimum and recommended system specifications for The Escapists 2 - Big Top Breakout Steam Key GLOBAL. Due to potential programming changes, the minimum system requirements for The Escapists 2 - Big Top Breakout Steam Key GLOBAL may change over time. The Escapists 2 introduces a brand new combat system to make every prison brawl more exciting and interactive. You’ll have to block and tie together chains of attacks whilst strafing around your locked on targets to gain the upper hand in combat. Make sure your visit the gym first to build up those muscles! New ways to escape!
- 4Ways to Escape
|06:00 - 07:00||Roll Call|
|07:00 - 08:00||Breakfast|
|08:00 - 11:00||Job Time|
|11:00 - 14:00||Free Time|
|14:00 - 15:00||Roll Call|
|15:00 - 16:00||Dinner|
|16:00 - 17:00||Exercise|
|17:00 - 18:00||Shower Time|
|18:00 - 19:00||Show Time|
|19:00 - 21:00||Free Time|
|21:00 - 22:00||Roll Call|
|22:00 - 06:00||Lights Out|
- Face Painting [Requirements: 30 Strength, 55 Intellect] [Reward: 40G]
- Balloon Artist [Requirements: 40 Strength, 60 Intellect] [Reward: 50G]
- Hanging Posters [Requirements: 40 Strength, 30 Intellect] [Reward: 30G]
- Lion Feeding [Requirements: 70 Strength, 50 Intellect] [Reward: 75G]
Escape Plans[editedit source]
- It's A Long Shot - Fixing the Human Canon
- Wind Up Merchant - Scaring the Elephant
- Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door
Ways to Escape[editedit source]
There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.
It's A Long Shot [Solo][editedit source]
Preparation: Locate 1x Crowbar, 1x Timber, 2x Spring, 1x Duct Tape, 1x Hammer, 1x Coconut. Raise intellect to at least 60. Use materials to craft a Makeshift Launcher and a Makeshift Helmet.
For finding the items, coconuts will be found in desks, and so will springs. In the main warden's table, there is a guaranteed spring.
The Escape: Use the crowbar to fix the Human Cannon (east of the Big Tent in the middle of the map), place the Makeshift Launcher, then use the Makeshift Helmet to interact with the cannon to finish the escape.
Wind Up Merchant [Multiplayer][editedit source]
Preparation: Get a Circuit board, Wire, Lighter, comb or Toothbrush for each player. Find the Enclosure Keys (they are located at a desk behind a multiplayer door south of the kennels), piece of string, and a handkerchief. Then raise your intellect up to 70. Make Fake Red and Cyan Keycards. Angry video game nerd episodes. Take the Fake Red Keycard onto the roof using the ladder between the mess hall and show tent, then enter the room with the red keycard and get the Teeth from the desk within.
Theescape: Use the Teeth, String, and Handkerchief to craft a Wind-Up Mouse, then grab the mouse, Enclosure Key, and your Cyan Keycard and head for the elephant lockup. Open the front gates with the key, then get behind the elephant cage with the Cyan keycard and release the mouse into the elephant cage to escape!
Perimeter Breakout [Solo/Multiplayer][editedit source]
Preparation: Buy or steal these materials: 1x Talcum powder, 1x Toothpaste, 1x Lighter, 1x Comb/Toothbrush, 1x Timber, 1x File, 3x Duct tape, 3x Sheet of Metal, 2x Pillow, 1x Bed Sheet and 1x Guard/Infirmary outfit. Raise your intellect to at least 60.
Craft a wad of putty and molten plastic and find the guard with the cyan key. (The best way to do this is to beat up all of them until you find them.) Craft the cyan key mould and the plastic cyan key, then craft a sturdy shovel. Also craft a bed dummy.
The Escape: Check in at last roll call and place your bed dummy in your bed. Before the end of roll call, hide in the space between the shower train car and the Guard rooms train car, then after 23:00, sneak behind the fence with the cyan key and start digging under the fence. Remember not to start digging before 23:00 or you will be shot! After you've dug through to the other side, walk a little bit upwards, and you're free!
Preparation: Either get a red plastic key and a Lightweight Cutters, or a Sturdy Cutters, as well as a plastic cyan key and a bed dummy. At the final rollcall, place your bed dummy in your bed then head for the room between the mess hall and show tent. At 23:00, use the ladder to get onto the roof and follow the wooden planks until you get to the fence with a red door on it. Either use your key if you have it, or cut through the fence, then continue following the wooden planks through a cyan door and a normal door until you find two sets of fences. Cut through both of them, then hop off the roof and run past the perimeter to freedom!
Escape The Big Top
It's A Long Shot Guides
Super Rubber Chicken Escapists 2
Wind Up Merchant Guide
Perimeter Breakout Guides